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@vcmap/core
Function addPrimitiveToContext
- addPrimitiveToContext(primitives, feature, allowPicking, primitiveCollection, featureMap, splitDirection?): void
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Parameters
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primitives: (PrimitiveType | ConstructorOptions)[]
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feature: Feature<Geometry>
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allowPicking: boolean
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primitiveCollection: PrimitiveCollection | EntityCollection | BillboardCollection | LabelCollection
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featureMap: Map<Feature<Geometry>, (Entity | PrimitiveType | Label | Billboard)[]>
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Optional
splitDirection: SplitDirection
Returns void