The layer collection of this map. LayerCollections can be shared among maps. When adding the map to a , the layer collection of the will be set. When setting the layer collection, the destroyLayerCollection flag is automatically set to false.
Whether the map is loading or not
An event raised on the maps post render
The splitPosition should always be aligned with the mapCollection's splitPosition. Use mapCollection to change splitPosition.
Whether the post render handler should switch on image edge. Setting this to false will suspend all post render handler switches.
Threshold from 0 to 1 to define when to start switching to other images. Where 0 indicates to only switch, when the view center is outside of the image and 1 to always switch. 0.2 would start switching if the view center is within the outer 20% of the image.
The currently set HTML element in which to render the map
Static
classPrivate
_computePrivate
_setSets a new oblique collection
Optional
viewpoint: ViewpointDetermines whether this map can show this viewpoint. Returns true in any other map then ObliqueMap
Gets the visualizations for a specific layer.
sets the view to the given viewpoint
is called if a layer changes its position in the layerCollection.
Sets a new oblique collection
Optional
viewpoint: ViewpointValidates a visualization. A visualization must have the vcsLayeName symbol set and a layer with said name must be part of the maps layerCollection.
Static
getOptional
[modulePrivate
_activePrivate
_loadingPrivate
_mapPrivate
_obliquePrivate
_switchPrivate
_switchAn event raise, when the collection changes. Is passed the collection as its only argument.
Whether to destroy the layerCollection when destroying the map. Defaults to false if passing in a LayerCollection and true if a LayerCollection is created. Is set to false, when setting a different LayerCollection.
The name of a map to fall back on, if this map cant show a viewpoint
if true, no movements should occur
Readonly
nameunique Name
Event raised then the map has a pointer interaction. Raises MapEvent.
Event raised when the maps state changes. Is passed the MapState as its only argument.
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Whether the map is active or not