Class TileDebugOpenlayersImpl

layer Implementation to render tile boundaries.

Hierarchy

Implements

Accessors

  • get className(): string
  • Returns string

  • get initialized(): boolean
  • Whether this implementation has been initialized (e.g. activated at least once)

    Returns boolean

Constructors

Methods

Properties

[moduleIdSymbol]?: string
_state: LayerState = LayerState.INACTIVE
headers?: Record<string, string>
isDestroyed: boolean
name: string

unique Name

olLayer: null | Layer<Source, LayerRenderer<any>> = null
properties: Record<string, unknown>
splitDirection: SplitDirection
url: undefined | string

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