Function createGroundPrimitiveItem
- createGroundPrimitiveItem(feature, style, vectorProperties, scene, geometries): ConvertedItem<"primitive">
Parameters
- feature: Feature<Geometry>
- style: Style
- vectorProperties: VectorProperties
- scene: Scene
- geometries: ({
geometry: PolygonGeometry | WallGeometry | CircleGeometry;
heightInfo: VectorHeightInfo;
type: "solid";
} | {
geometry: PolygonGeometry | CircleGeometry;
heightInfo: VectorHeightInfo;
type: "fill";
})[]