Places a geometry on to the ground (or terrain). The geometry is changed in place. This function will set the layout to a respective 3D layout.
clamp to ground will use scene.getHeightMostDetailed, terrain will use sampleTerrainMostDetailed using the scenes terrain provider
scene.getHeightMostDetailed
sampleTerrainMostDetailed
Places a geometry on to the ground (or terrain). The geometry is changed in place. This function will set the layout to a respective 3D layout.