Class TileDebugOpenlayersImpl

layer Implementation to render tile boundaries.

Hierarchy (view full)

Implements

Accessors

  • get className(): string
  • Returns string

  • get initialized(): boolean
  • Whether this implementation has been initialized (e.g. activated at least once)

    Returns boolean

Constructors

Methods

Properties

_state: LayerState = LayerState.INACTIVE
[moduleIdSymbol]?: string
headers?: Record<string, string>
isDestroyed: boolean
name: string

unique Name

olLayer: null | Layer<Source, LayerRenderer<any>> = null
properties: Record<string, unknown>
splitDirection: SplitDirection
url: undefined | string