@vcmap/core
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FlightPlayer
Type Alias FlightPlayer
type
FlightPlayer
=
{
clock
:
FlightPlayerClock
;
destroyed
:
VcsEvent
<
void
>
;
flightInstanceName
:
string
;
state
:
FlightPlayerState
;
stateChanged
:
VcsEvent
<
FlightPlayerState
>
;
backward
()
:
void
;
destroy
()
:
void
;
forward
()
:
void
;
goToTime
(
time
:
number
)
:
void
;
pause
()
:
void
;
play
()
:
void
;
stop
()
:
void
;
}
Index
Methods
backward
destroy
forward
go
To
Time
pause
play
stop
Properties
clock
destroyed
flight
Instance
Name
state
state
Changed
Methods
backward
backward
()
:
void
Returns
void
destroy
destroy
()
:
void
Returns
void
forward
forward
()
:
void
Returns
void
go
To
Time
goToTime
(
time
:
number
)
:
void
jumps to the given time
Parameters
time
:
number
time in seconds
Returns
void
pause
pause
()
:
void
Returns
void
play
play
()
:
void
Returns
void
stop
stop
()
:
void
Returns
void
Properties
Readonly
clock
clock
:
FlightPlayerClock
Readonly
destroyed
destroyed
:
VcsEvent
<
void
>
Readonly
flight
Instance
Name
flightInstanceName
:
string
Readonly
state
state
:
FlightPlayerState
Readonly
state
Changed
stateChanged
:
VcsEvent
<
FlightPlayerState
>
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Methods
backward
destroy
forward
go
To
Time
pause
play
stop
Properties
clock
destroyed
flight
Instance
Name
state
state
Changed
@vcmap/core
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jumps to the given time